Satyr CR: 1/2

Medium fey, chaotic neutral
Armor Class: 13
Hit Points: 56
Speed: 40 ft

STR

12 +1

DEX

16 +3

CON

11 +0

INT

12 +1

WIS

10 +0

CHA

14 +2

Skills:

Perception +2, Performance +6, Stealth +5

Initiative 1d20+3 (13)

Senses:

Passive Perception 12

Languages: Common, Elvish, Sylvan
Challenge Rating: 1/2 ( 100 XP)
Proficiency Bonus: +2

Magic Resistance. The satyr has Advantage on saving throws against spells and other magical effects.

Actions

Hooves. Melee Attack Roll: 1d20+5 , reach 5 ft. Hit: 5 ( 1d4+3 ) Bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.

Mockery. Wisdom Saving Throw: DC 12, one creature the satyr can see within 90 feet. Failure: 5 ( 1d6+2 ) Psychic damage.

Satyrs embody the untamed joys of the wilderness. They indulge in sprees of merrymaking—eating, drinking, performing, fighting, and fuc--, err frolicking.


Created by

kodan4444.

Statblock Type

Monster / Creature (2020)

Link/Embed