Deem Leem's bag o' Stuff
Changeling Instincts. You gain proficiency with two of the following skills of your choice: Deception, Insight, Intimidation, and Persuasion.
Pattern Recognition. You have proficiency with History checks and any rolls to copy the actions of another creature, provided you saw them preform the action.
Change Appearance.
As an action, you can transform your appearance or revert to your natural form.
You can only duplicate the appearance of a creature you’ve seen, and you revert to your natural form if you die.
You decide what you look like, including your height, weight, facial features, the sound of your voice, coloration, hair length, sex, and any other distinguishing characteristics.
You can make yourself appear as a member of another race, though none of your game statistics change.
You also can’t appear as a creature of a different size than you, and your basic shape stays the same; if you’re bipedal, you can’t use this trait to become quadrupedal, for instance.
Your clothing and other equipment don’t change in appearance, size, or shape to match your new form, requiring you to keep a few extra outfits on hand to make the most compelling disguise possible.
Even to the most astute observers, your ruse is usually indiscernible.
If you rouse suspicion, or if a wary creature suspects something is amiss, you have advantage on any Charisma (Deception) check you make to avoid detection.
Union of order and chaos. As a descendant of Mechanicum yet influenced by Rylehh, magic flows though you letting you cast True Strike('24 rules). At 5th level you can cast Zone of Truth and at 10th level you can cast Polymorph. You can cast these leveled spells once without a spell slot, and regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level. Intelligence is your spellcasting ability for the spells you cast with this trait.