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Steel Dragon, Young in Dungeons & Dragons 2024 (D&D)

Deem Leem's bag o' Stuff

Steel Dragon, Young
LARGE DRAGON (METALLIC)

Steel dragons pride themselves on being protectors of those who can’t protect themselves, and will quickly intervene with any means necessary to thwart those who would see harm come to innocents. Using both their white hot flames and ability to move metal through magnatism, they fearlessly defend the multiverse against evildoers and their minions.

Habitat: Urban; Treasure: Armaments and Warrior Manuscripts

Armor Class: 17

Initiative: +10 (20)

Hit Points: 142 15d10+60

Speed: 40 ft, Fly 80 ft

Challenge: 8 (XP 3,900; PB +3)
    MOD SAVE
STR 21 +5 +5
DEX 10 +0 +3
CON 19 +4 +4
    MOD SAVE
INT 14 +2 +2
WIS 13 +1 +4
CHA 17 +3 +3

Skills: Intimidation +6, Religion +5, Perception +4

Immunities: Fire

Senses: Blindsight 60 ft., Darkvision 120 ft., Passive Perception 17

Languages: Common, draconic


Traits

Limited Magic Immunity. The dragon can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.


Actions

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of of its Magnesis breath weapon.

Rend. Melee Attack Roll: +8 to hit, reach 10 ft. Hit: 16 2d10+5 Slashing damage.
Flash Fire Breath (Recharge 5-6). Dexterity Saving Throw: DC 19, each creature in either a 30-foot Cone or 60-foot Line. Failure: 44 8d10 Fire damage. Success: Half damage. This damage bypasses resistance to Fire but not immunity.52
Magnesis Breath. Strength Saving Throw: DC 19, each creature that is wearing or is composed of metal in a 60-foot Line. Failure: The target is pulled or pushed up to 60 feet straight towards the dragon and has the Prone condition.


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