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Homebrew

Griffin
LARGE BEAST

A griffin is a creature with the body, tail, and back legs of a lion and the head, wings, and front talons of an eagle. Often depicted as majestic and powerful, griffins symbolize strength, courage, and vigilance in mythology and heraldry.   They are intelligent, noble beasts, capable of flight and fierce in battle. The Kingdom of Theresia uses them as their main aerial fighters with knights mounted on them with long lances.


Armor Class: 14 (Natural armor)

Initiative: +1 (11)

Hit Points: 32

Speed: 20 ft, 60 ft Fly

Challenge: 2 (XP 400; PB +2)
    MOD SAVE
STR 16 +3 +5
DEX 12 +1 +1
CON 16 +3 +3
    MOD SAVE
INT 4 -3 -1
WIS 15 +2 +2
CHA 10 +0 +0

Skills: Perception +6 (A), Acrobatics +3

Senses: Darkvision 120 ft., Passive Perception 16


Traits

Flying Mount. Has powerful build capable of carrying a medium or smaller creature without reducing its fly speed.   Aerial Charge! While flying it can move up to 120 ft without taking Opportunity Attacks and at the end of the move the creature or its rider can make an Attack Action.


Actions

Multi-attack. The Griffin makes two attacks.   Beak. To hit: 1d20+5 , on hit: 2d6+3 Piercing damage.   Claws. To hit: 1d20+5 , on hit: 1d8+3 Slashing damage and the creature has to make a Strength Saving Throw DC13, on failure it becomes Grappled.


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