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D&D Monster Manual (2024 Edition)

Skeleton
MEDIUM UNDEAD LAWFUL EVIL

Skeletons rise at the summons of necromancers and foul spirits. Whether they're the remains of the ancient dead or fresh bones bound to morbid ambitions, they commit deathless work for whatever forces reanimated them, often serving as guardians, soldiers, or laborers. In rare cases, skeletons are reanimated but given no particular direction. Roll on or chose a result from the Skeleton Pantomimes table to inspire how undirected skeletons behave.


Armor Class: 14

Initiative: +3 (13)

Hit Points: 13 (2d8 +4) 2d8+4

Speed: 30 ft.

Challenge: 1/4 (XP 50; PB +2)
    MOD SAVE
STR 10 +0 +0
DEX 16 +3 +3
CON 15 +2 +2
    MOD SAVE
INT 6 -2 -2
WIS 8 -1 -1
CHA 5 -3 -3

Vulnerabilities: Bludgeoning

Immunities: Poison; Exhaustion, Poisoned

Gear: Shortbow, Shortsword

Senses: Darkvision 60 ft.; Passive Perception 9

Languages: Understands Common plus one other language but can't speak


Actions

Shortsword

Melee Attack Roll: +5, reach 5ft. Hit: 6 (1d6 + 3) 1d6+3 Piercing damage.

Shortbow

Ranged Attack Roll: +5, range 80/320 ft. Hit: 6 (1d6+3) 1d6+3 Piercing damage.


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