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Feral Worg
LARGE FEY

Malicious Lupine Ravagers.
Packs of worgs roam harsh frontiers and cursed lands. They sometimes conspire with goblinoids and gnolls and might serve them as mounts.

Armor Class: 13

Initiative: +2 (12)

Hit Points: 72 11d10+11

Speed: 50

Challenge: 2 (XP 450; PB +2)
    MOD SAVE
STR 16 +3 +3
DEX 13 +1 +1
CON 13 +1 +1
    MOD SAVE
INT 7 -2 -2
WIS 11 +0 +0
CHA 8 -1 -1

Skills: Perception +4

Senses: Darkvision 60 ft.; Passive Perception 14

Languages: Goblin, Worg


Traits

Pounce. If the Worg moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the worg can make one bite attack against it as a bonus action.


Actions

Multiattack. The Worg does a Bite and Claw attack.   Bite. Melee Attack Roll. +5, reach 5 ft. Hit:7 ( 1d8+3 ) Piercing damage, and the next attack roll made against the target before the start of the worg's next turn has Advantage.   Claw. Melee Attack Roll. +5, reach 5 ft. Hit:6 ( 1d6+3 ) Piercing damage.


Bonus Actions

Pounce and Bite. After using the Pounce Trait, it can Bite as a Bonus Action.


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