Homebrew
Weapon
Rare Requires Attunement
Reach. This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it.
Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property–the damage when the weapon is used with two hands to make a melee attack.
Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
Abyss Touched. You have a +1 bonus to attack and damage rolls made with this magic weapon.
Abyss Corruption. When you hit a creature with this weapon, it takes an additional 1d4 necrotic damage as the blade siphons their vitality.
Abyss Strike. When you score a critical hit with this weapon against a creature, the target must succeed on a DC 15 Charisma saving throw. On a failure, the target vanishes into a harmless demiplane (a small pocket of the Abyss) until the end of its next turn. While there, the target is Incapacitated. At the end of its turn, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.
| Type | Damage | Damage | Range |
|---|---|---|---|
| Simple Melee | 2d4 (1d4+1d6) +1 / 1d4 necrotic | Slashing |
Cost: 3000gp
Weight: 8lb