| +6 | Expertise Bonus | |
| +3 | Proficiency Bonus |
| +1 | Strength | |
| +2 | Dexterity | |
| +2 | Constitution | |
| +0 | Intelligence | |
| +4 | Wisdom | |
| -2 | Charisma |
| +2 | Acrobatics | DEX | |
| +4 | Animal Handling | WIS | |
| +0 | Arcana | INT | |
| +1 | Athletics | STR | |
| -2 | Deception | CHA | |
| +0 | History | INT | |
| +4 | Insight | WIS | |
| -2 | Intimidation | CHA | |
| +0 | Investigation | INT |
| +4 | Medicine | WIS | |
| +0 | Nature | INT | |
| +4 | Perception | WIS | |
| -2 | Performance | CHA | |
| -2 | Persuasion | CHA | |
| +0 | Religion | INT | |
| +2 | Sleight of Hand | DEX | |
| +2 | Stealth | DEX | |
| +4 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type |
|---|
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Keen Sight. The duck has advantage on Wisdom (Perception) checks that rely on sight.
Amphibious Waddler. The duck can move normally in water and doesn’t treat shallow water as difficult terrain.
Passive Perception: 13
Drakvision 60ft
Peck. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.