Dustriders
C&C H-13 Mechano-Hammer
Weapon
Common
Mods
Grip
Head
Charges: 2x User's Proficiency Bonus
Special Maneuvers
Carry the Momentum - If you miss the target with an Attack, you can bring the Mechano-Hammer back around and make another attempt at an Attack for 2d4 AP I Bludgeoning damage.
Concussive Strike - Bring the hand sledge around towards the target's head as an Attack, inflicting 2d6 AP III Bludgeoning damage, the target must make a Constitution saving throw against a DC equal to 8 + Proficiency Bonus + Strength Modifier or be knocked prone and 5 feet to the left or right of the player. You can use this maneuver once per turn.
Striking Pin - Upon a successful attack, you can choose to activate the Striking Pin of the Mechano-Hammer and expend one charge, adding 1d6 Bludgeoning damage to the attack. Attacks that benefit from this maneuver ignore armor and reduce your target's Armor Grade by 1 until the end of your next turn.
Crushing Strike - Bring the Mechano-Hammer down on top of a prone target as an Attack, dealing 2d6 AP III Bludgeoning damage, stunning them until the start of your next turn. Once you have successfully used this maneuver, you cannot use it again until you finish a Short or Long Rest.
Special Properties
Armor Piercing II
Blunt Weapon - Does Double the rolled damage to Poise.
Demolition Tool - Can be used to break doors, walls, and ore deposits
Finesse
Light - Allows for an attack as a bonus action if this weapon is held in your offhand
Multipurpose Tool - Can be used with the Help action when an allied target is making a crafting check or a Repair action
Passive Recharging - On finishing a Long rest, this weapon regains all of its charges. On finishing a Short rest, this weapon regains 2 charges.
Thrown - This weapon has an effective thrown range of 30 feet and a long range of 60 feet.
Handling: 1-Handed
A hand-sledge that has an additional mechanical strike driver built into it to crack armor (or rocks and ore). The device when used against opponents will deal extra bludgeoning damage that ignores armor. It is like being hit a second time with the weapon, with a magnetically operated striking pin inside.
| Type |
Damage |
Damage |
Range |
| Simple Melee |
2d6 |
Bludgeoning |
Melee (30/60 if thrown) |
Weight: 3lbs