Dustriders			
	  ViK 3-IR Smart Rifle
		 
	 
                        
    Weapon   
  
     Uncommon            
     Mods
Accessories
Barrel
Foregrip
Gas Piston
Guidance Systems
Magazine
Sight
Stock
 
Magazine Size: 30 Rounds (each D8 counts as one shot), 4 Tracking Darts
 
Fire Modes: 4d8 (Burst), 2d8 (Guided Burst), 1d8 (Single Shot) Piercing Damage
 
Cartridge: Smart Rounds, Tracking Darts
 
Special Maneuvers
Aimed Shot - Fire a single AP III shot with a bonus to hit equal to your Proficiency Bonus, as an attack before moving on your turn.
Guided Burst - Fire two guided Smart Rounds at the target you struck with the tracking dart. This fires at a slower rate of fire, dealing 2d8 AP II Piercing damage, but each shot is guaranteed to hit. It can also hit hidden targets through walls that are no thicker than 6 inches and not made of armored plating as long as the tracking dart is attached.
Launch Tracking Dart - As an Attack or as a Bonus Action, fire a tracking dart at a target within range. If successful, the tracking dart sticks to the target and enables the Guided Burst fire mode. The tracking dart launcher is silent. To prevent the target from noticing, make a Stealth check against the target's passive perception when you use this maneuver. If you succeed, the target is unaware. The target, if they are capable of removing it and are aware of the dart, may make the decision to remove the tracking dart as an Action on their turn.
Multi-Lock - After striking multiple targets with Tracking Darts, you may use the Guided Burst fire mode on all locked targets simultaneously as an Action. You may lock onto as many characters as an amount equal to your Proficiency Bonus. Once you have used this maneuver, you may not use it again until you finish a Short or Long rest.
 
Special Properties 
AP II
Guided Munitions - The munitions are capable of automatically homing in on targets that have been struck within tracking darts and are in range.
 
Loading: Reload the smart rounds magazine as an Action, and reload the Tracking Darts separately as a Bonus Action.
 
Jamming: On a critical failure, roll a 1D12, if it is 3 or less, the weapon is jammed and requires a bonus action (D&D5e) or an action point (PF2E) to clear the jam
 
Handling: 2-Handed  
      
    Within the final decade of The Last Century, the Avundari were getting more involved with computerized firearms development. As a means of compensating for erratic changes in elevation while in flight, the Volanti intelligent Kinetics group designed a rifle with smart, semi-guided munitions that can account for rapid changes in distance and target movement. The weapon first needs to fire a tagging dart before the munitions will home in on the target. Otherwise, it can be fired normally. It also comes with a built-in computerized gyro stabilizer to ensure shots don't veer off target before leaving the barrel. With the guided munitions, it fires slowly as it has to compute each shot's trajectory and flight path.  
              
      
        
        
          | Type | 
          Damage | 
          Damage | 
          Range | 
        
        
        
        
          | Martial Ranged | 
          4d8 (Burst), 2d8 (Guided Burst), 1d8 (Single Shot)  | 
          Piercing | 
          135/270 | 
        
        
      
     
    
      
      Weight: 9lbs