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Homebrew

Police Jailwagon
LARGE VEHICLE

A large armored vehicle painted dark blue for the Mori Constabulary with a ramp on the back that can unload troops. It has tracks on the back and two large wheels on the front. Inside is room to chain captured characters.

Armor Class: 15

Initiative: +0 (10)

Hit Points: 180

Speed: 30 ft, 220 ft top speed

Challenge: 10 (XP 5000; PB +4)
    MOD SAVE
STR 20 +5 +9
DEX 10 +0 +0
CON 20 +5 +9
    MOD SAVE
INT 10 +0 +0
WIS 10 +0 +0
CHA 10 +0 +0

Vulnerabilities: Force

Resistances: Physical, Fire, Electrical

Immunities: Poison; Charmed, Exhaustion, Frightened, Paralyzed, Poisoned, Stunned


Traits

Run them down! - Any Large or smaller creature in it's path must make a Dexterity Saving Throw DC16, on failure they get knocked prone and take 4d8 bludgeoning damage. On success, they move out of the way possibly triggering an attack of opportunity.
If the tank ends it's turn on top of a prone creature, the creature must make an Athletics or Acrobatics DC15 check on the start of it's next turn to escape from under it's tracks. On failure, they are incapacitated.


Actions

Makes a main gun attack and fires all gun ports:
Net gun: 1d20+7 , on hit the creature is Restrained and tethered to the vehicle. On the start of its next turn it must make a Strength Saving Throw DC20 or be dragged 15 ft towards the vehicle.
Gun port: 3x 1d20+7 , on hit 1d10+5 bludgeoning/piercing damage.


Bonus Actions

Imprison. within 5 ft of the vehicle the crew can lockup an Restrained or Incapacitated creature in the mobile jail. The creature is then considered Paralyzed and helpless until saved.


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