Homebrew
A constable with a scoped rifle and a dagger. Wears the dark blue uniform of the Mori Constabulary.
| MOD | SAVE | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 16 | +3 | +6 |
| CON | 12 | +1 | +1 |
| MOD | SAVE | ||
| INT | 14 | +2 | +5 |
| WIS | 12 | +1 | +1 |
| CHA | 12 | +1 | +1 |
Tech aptitude: Advantage on saving throws against magic
Sniper: The creature gets advantage on attacks made from long range (at least 60ft)
Single Shot: range 80/160 1d20+6 on hit, 1d12+4 piercing damage. On critical hit 3d12+7 piercing damage.
Take Aim: range 80/160, End your turn and focus on aiming your weapon on an enemy. At the start of your next turn 1d20+12 on hit, 1d12+4 piercing damage. On critical hit 3d12+7 piercing damage.
Sneak attack: once per turn 2d6 piercing damage when you have advantage on the attack or an ally is within 5 ft.
Hunker down: When in cover they increase the factor by 1.
Smoke grenade: Creates thick smoke in 20 ft square on a point within 40ft. 1d20+6 DC20 to hit that point or for every -5 moves it 5ft in a random direction.
Double march: Use a bonus action to dash
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