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Homebrew

Police Deadeye
SMALL HUMANOID

Treasure: 10 gp

A constable with a scoped rifle and a dagger. Wears the dark blue uniform of the Mori Constabulary.


Armor Class: 14

Initiative: +3 (13)

Hit Points: 30

Speed: 30 ft

Challenge: 2 (XP 200; PB +3)
    MOD SAVE
STR 12 +1 +1
DEX 16 +3 +6
CON 12 +1 +1
    MOD SAVE
INT 14 +2 +5
WIS 12 +1 +1
CHA 12 +1 +1

Skills: Athletics +4, Acrobatics +2, Perception +4, Stealth +4

Gear: Rifle, uniform

Languages: Common


Traits

Tech aptitude: Advantage on saving throws against magic
Sniper: The creature gets advantage on attacks made from long range (at least 60ft)


Actions

Single Shot: range 80/160 1d20+6 on hit, 1d12+4 piercing damage. On critical hit 3d12+7 piercing damage.
Take Aim: range 80/160, End your turn and focus on aiming your weapon on an enemy. At the start of your next turn 1d20+12 on hit, 1d12+4 piercing damage. On critical hit 3d12+7 piercing damage.
Sneak attack: once per turn 2d6 piercing damage when you have advantage on the attack or an ally is within 5 ft.
Hunker down: When in cover they increase the factor by 1.
Smoke grenade: Creates thick smoke in 20 ft square on a point within 40ft. 1d20+6 DC20 to hit that point or for every -5 moves it 5ft in a random direction.


Bonus Actions

Double march: Use a bonus action to dash
Reload
Hide


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