Your powerful blows send your targets reeling. When you hit a creature no more than one size larger than you with a melee attack, you can use a Bonus Action to attempt to shove that creature. The target must succeed on a Strength or Dexterity saving throw (DC = 8 + your Strength modifier + your Proficiency Bonus) or be pushed up to 10 feet away from you.
Overwhelming Shove. If you take this trait twice, when you use Mighty Shove, the target creature has Disadvantage on the saving throw.
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!