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Monster Manual 2024

Gnoll Demoniac
MEDIUM FIEND

Gnoll demoniacs are berserkers that arise from gnolls who’ve ritualistically fed on flesh corrupted by the Abyss. Now embodying the ruinous hunger of Yeenoghu, these gnolls throw themselves into battle, heedless of odds or their own survival. Rampaging demoniacs even devour other gnolls in their wild frenzies.

Armor Class: 16

Initiative: +5 (15)

Hit Points: 135 18d8+54

Speed: 30 ft

Challenge: 8 (XP 3900; PB +3)
    MOD SAVE
STR 16 +3 +6
DEX 12 +1 +1
CON 17 +3 +6
    MOD SAVE
INT 14 +2 +2
WIS 15 +2 +5
CHA 17 +3 +6

Skills: Perception +5

Senses: Darkvision 60 ft.; Passive Perception 15

Languages: Abyssal, Common, Gnoll


Actions

Multiattack. The gnoll makes two Abyssal Strike attacks.   Abyssal Strike. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 60 ft. Hit: 20 ( 5d6+3 ) Poison damage.   Hunger of Yeenoghu (Recharge 5–6). The gnoll conjures a 30-foot Cube of magical Darkness originating from a point it can see within 60 feet, which lasts for 1 minute or until the gnoll’s Concentration ends on it. This area is Difficult Terrain.
Dexterity Saving Throw: DC 14, any creature that starts its turn in this area or enters it for the first time on a turn.
Failure: 28 ( 8d6 ) Necrotic damage, and the gnoll or a creature of its choice it can see gains 10 Temporary Hit Points.
Success: Half damage only.


Bonus Actions

Rampage (2/Day). Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Abyssal Strike attack.


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