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Police Automaton
MEDIUM ROBOT

A brass automaton with wide feet and covered in clockwork mechanisms. It has multiple glass lenses on it's head and has sharp claws on its arms.

Armor Class: 18 (natural armor)

Initiative: +2 (12)

Hit Points: 60

Speed: 30 ft

Challenge: 2 (XP 200; PB +2)
    MOD SAVE
STR 18 +4 +6
DEX 14 +2 +2
CON 18 +4 +6
    MOD SAVE
INT 5 -3 -3
WIS 10 +0 +0
CHA 2 -4 -4

Skills: Athletics +6

Vulnerabilities: Electrical, Acid

Resistances: Cold, Fire

Immunities: Poison, Poisoned, Charmed, Frightened

Senses: Darkvision 60 ft

Languages: Common


Traits

Robotic. The Automaton doesn't need to eat, drink, breathe or sleep. It does need to be charged once per week.


Actions

Claw. 1d20+6 , on hit 1d8+4 slashing damage, Strength Saving Throw DC16, on failure the creature is Restrained. It must succeed an Athletics or Acrobatics Check DC16 to break free or a successful Shove attack.   Electric Zap. 1d20+6 , on hit 2d4+4 lightning damage, the creature makes a Constitution Saving Throw DC16, on failure the creature is Stunned until the end of their next turn.


Reactions

Self destruct. Overload it's battery and self-destruct on the start of it's next turn. 3d8+2 Force damage, Dex Save DC13 for half damage.


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