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Homebrew

Deadeye

Class: Rogue

You're accomplished in the art of firing a precise shot at long ranges to do maximum damage. Setting ambushes, traps and digging in to make your shots from hiding.
Features
Level 3: Firearm Proficiency
You become proficient in handling and firing firearms. Add your proficiency bonus to Attack Rolls with firearms.

Level 3: Sniper Hide
You can take 10 minutes to prepare a hiding location of 5 foot Cubed from which you can fire. While you're in your hide at the start of your turn roll a Stealth Check, you are not automatically revealed when you make an Attack. Enemy creatures must make a Perception or Investigation Check equal to or exceeding your Stealth Check to discover you. Once discovered your hiding location no longer grants you any bonuses.

Level 3: Silenced Shot
You've learned how to make a silencer for your Firearms. On a Long Rest you can make a Tinker's Tools check DC12 to create a silencer for your Firearm. Once it's attached it makes minimal noise and can only be heard within a 10 ft Radius.

Level 9: Improved Steady Aim
When you use the Steady Aim feature you can make an Attack at Long Range with Advantage.

Level 9: Improved Sniper Hide
While you're in your hide you get a +10 bonus to Stealth Checks.

Level 13: Fire and Move
After you made a Steady Aim shot you can take the Dash and Hide action for free to setup in a new location.

Level 17: Right Between the Eyes
Once per Short Rest when you are hiding you can treat a hit from a Firearm as a Critical Hit.

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