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Elite Mask of Ulric
SMALL PLASMOID

A amorphous creature wearing a painted wooden mask and a long black robe.



Amorphous. You can squeeze through a space as narrow as 1 inch wide, provided you are wearing and carrying nothing. You also have advantage on ability checks you make to initiate or escape a grapple.

Shape Self. As an action, you can reshape your body to give yourself a head, one or two arms, one or two legs, and makeshift hands and feet, or you can revert to a limbless blob. While you have a humanlike shape, you can wear clothing and armor made for a Humanoid of your size. As a bonus action, you can extrude a pseudopod that is up to 6 inches wide and 10 feet long or reabsorb it into your body. As part of the same bonus action, you can use this pseudopod to manipulate an object, open or close a door or container, or pick up or set down a Tiny object. The pseudopod contains no sensory organs and can’t attack, activate magic items, or lift more than 10 pounds.

Plasmoid Infection. It can use the bacteria and viruses inside of its body to create a poisonous attack. By using a bonus action it can add 3d6 Poison damage and give Disadvantage on the attack. The creature is then infected with a random disease.

Armor Class: 17

Initiative: +11 (21)

Hit Points: 150

Speed: 30ft

Challenge: 12 (XP 8000; PB +4)
    MOD SAVE
STR 14 +2 +2
DEX 22 +6 +10
CON 16 +3 +3
    MOD SAVE
INT 18 +4 +8
WIS 11 +0 +0
CHA 10 +0 +0

Skills: Acrobatics +10, Perception +7, Stealth +15 (A)

Resistances: Poison, Acid

Immunities: Poisoned

Gear: Glaive +1, studded leather +1

Senses: Darkvision 120 ft

Languages: Common


Actions

Makes one attack or casts a spell.

Glaive. Attack twice. 1d20+10 , on hit 1d10+6 Slashing damage, Can add Infection on hit.

Sneak Attack. Add 6d6 damage to the attack when you have advantage. Can do 5d6 instead and use a Trip or Withdraw action.
Trip. The creature must make a Dexterity Saving Throw DC18 or fall Prone.
Withdraw. The Mask of Ulric moves 20ft without taking an opportunity attack.

Cast one of the following spells. Level 7 spell caster, Spell Attack +8, Save DC16.

Cast at will. chill touch, minor illusion

Cast thrice a day. misty step, invisibility, arcane lock, knock

Cast twice a day. blink, dispel magic, haste, vampiric touch

Cast once per day. greater invisibility


Bonus Actions

Plasmoid Infection. Add Infection to a weapon attack. Constitution Saving Throw DC16, on failure the creature takes 3d6 Poison damage and becomes Poisoned.

Cunning action. The Mask takes the Dash, Disengage, or Hide action.
Steady Aim. Use a Bonus Action to give yourself Advantage on the attack. Can only use if you haven't moved and your speed becomes 0.


Reactions

Parry. Add +2 to AC when deflecting an attack.

Counterspell. Twice per long rest, counter a spell. The creature must make a Constitution Save of DC16.

Shield. Thrice per long rest, +5 AC until the start of your next turn.


Created by

nasandre.

Statblock Type

Monster/NPC

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