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Spelljammer: Adventures in Space

Astral Drifter

Ability Scores:

Feat: Magic Initiate (Cleric only)

Skill Proficiencies: Insight, Religion

Tool Proficiency:

Equipment: A set of traveler’s clothes, a diary, an ink pen, a bottle of ink, and a pouch containing 10 gp

Languages: Two of your choice (Celestial or Gith recommended)

For longer than you can remember, you have traversed the Astral Sea. There, you experienced firsthand the wonders of the Silver Void: you stopped aging and no longer felt hunger or thirst. Driven by wanderlust, you drifted from one part of the Astral Sea to another, like a mote of dust on the wind. You have lost count of the decades that have passed since you arrived here.
In your travels, you have camped on the petrified hulks of dead gods and narrowly escaped the psychic winds that sweep across the Astral Sea while also avoiding prolonged contact with the plane’s most dangerous denizens.

Features

  • Longevity
  • You are 20d6 years older than you look, because you have spent that much time in the Astral Sea without aging.

  • Divine Contact
  • In the Astral Sea, you crossed paths with a wandering deity. The encounter was brief and nonviolent, yet it made a lasting impression on you. This deity saw fit to share one secret or obscure bit of cosmic lore with you. Work with your DM to determine the details of this knowledge and its impact on the campaign.
    Roll on the Divine Contact table to determine which deity you encountered, or work with your DM to identify a more suitable choice.
    Divine Contact
    d10Wandering Deity
    1Corellon, god of art and magic
    2Tymora, god of good fortune
    3Fharlanghn, god of horizons and travel
    4Istus, god of fate and destiny
    5Nuada, god of war and warriors
    6Zivilyn, god of wisdom
    7Arawn, god of life and death
    8Hecate, god of magic and moons
    9Celestian, god of stars and wanderers
    10Ptah, god of knowledge and secrets

     

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