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Witherbloom Student in Dungeons & Dragons 2024 (D&D)

Strixhaven: A Curriculum of Chaos

Witherbloom Student

Ability Scores:

Feat: Strixhaven Initiate (Witherbloom only)

Skill Proficiencies: Nature, Survival

Tool Proficiency: Herbalism kit

Equipment: A bottle of black ink, an ink pen, a book about plant identification, an iron pot, an herbalism kit, a school uniform, and a pouch containing 15 gp

Languages: One of your choice

You filled your childhood with rudimentary alchemical experiments, all in the hope of becoming a student of Witherbloom College. The life sciences are the focus of your reading, which include biology and necromancy. Brewing strange concoctions with medicinal properties, exploring the anatomies of monsters, and cataloging swamp flora are the kinds of studies you might pursue at Witherbloom College.

Features

  • Spell List
  • If you have the Spellcasting or Pact Magic feature, the spells on the Witherbloom Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
    Witherbloom Spells
    Consider customizing how your spells look when you cast them. Your Witherbloom spells might rely on material components or a spellcasting focus drawn from the swamp environment of Witherbloom, and your spells might take on an appearance suggesting those natural elements. Spectral shapes of swamp animals or plants might form amid your spell effects.

    Suggested Motivations

    Druids and warlocks make up most of Witherbloom’s student body. A few wizards (mostly those who study the School of Necromancy) and clerics (including those with the Divine Domains of Life or Nature) also find their home in Witherbloom.
    A number of rangers and barbarians study at Witherbloom as well, and some rogues learn how to create and use poisons during their studies at this college.
    Students of Witherbloom College are equally likely to be found picking herbs for a healing tincture or riding zombified swamp beasts through the bayou. The Witherbloom Personality Traits table suggests a variety of traits you might adopt for your character.
    Traits
    d6Personality Trait
    1I love brewing up a new recipe, even if some might be repulsed by my choice of ingredients. Or the final product. Or both.
    2My fashion sense is like my garden: withered, black, and weird.
    3I’m going to befriend every single monster in this swamp if it’s the last thing I do.
    4Everything in this world dies eventually. The question is, what will you do with the time you have left?
    5I know we just met, but when you die, may I have your bones? For research.
    6Don’t interrupt me; I’m brooding.

     


    When you make your character, you may roll once on the Witherbloom Trinkets table, instead of on the Trinkets table in the Player Options, for your starting trinket.
    Trinket Table
    d6Trinket
    1A black bird-shaped mask, trimmed with glowing green thread
    2A set of rabbit bones
    3A pair of thick knee-high waders, stained with muck and moss
    4A slimy green tentacle, which occasionally wriggles
    5A notebook containing waterproof paper
    6A necklace of five small vials, each filled with luminescent white liquid

     

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