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Graveroot
LARGE PLANT ABBERATION

Armor Class: 15

Initiative: +0 (10)

Hit Points: 130 15d10+45

Speed: 30 ft., burrow 10 ft., climb 20 ft.

Challenge:
    MOD SAVE
STR 25 +7 +7
DEX 10 +0 +0
CON 20 +5 +5
    MOD SAVE
INT 7 -2 -2
WIS 16 +3 +3
CHA 10 +0 +0

Skills: Perception +4, Stealth +4 (Camouflage in wooded areas)

Vulnerabilities: Fire

Resistances: Piercing and Slashing from non-magical attacks

Immunities: Poison, Poisoned, Paralyzed, Charmed

Senses: Darkvision 60 ft., Tremorsense 30 ft., Passive Perception 14

Languages: Sylvan, understands Common but does not speak


Traits

Rooted in Shadows

If Graveroot remains motionless for 1 minute in a forested area, he becomes indistinguishable from a tree. While disguised, he has advantage on Stealth checks and attacks made during a surprise round.

Entangling Roots (Recharge 5–6)

Graveroot slams the ground, causing writhing roots to erupt in a 20-foot radius. All creatures in the area must succeed on a DC 14 Strength saving throw or become Restrained for 1 minute. Restrained creatures can repeat the save at the end of their turns.

Photosynthesis Drain (1/day)

Graveroot targets one restrained creature within 10 feet. The creature must make a DC 14 Constitution saving throw or take 18 ( 4d8 ) necrotic damage, and Tharowyn regains HP equal to the damage dealt.


Actions

Multiattack

Graveroot makes 2 Slam attacks.

Slam

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 5) bludgeoning damage.

Willow Whip (Recharge 4–6)

Graveroot lashes a 15-ft vine at up to two creatures within range. Each target must succeed on a DC 13 Dexterity saving throw or take 10 (2d6 + 3) slashing damage and be pulled 10 feet toward him.


Legendary Actions

Rustling Horror (1 per round)

At the end of another creature’s turn, Graveroot can shift his mass unnaturally, forcing all creatures within 15 feet to make a DC 13 Wisdom saving throw or be frightened until the end of their next turn.


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