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Beetle
SMALL

Armor Class: 14

Initiative: +1 (11)

Hit Points: 21

Speed: 30 ft., climb 30 ft.

Challenge: (+2)
    MOD SAVE
STR 14 +2 +2
DEX 13 +1 +1
CON 14 +2 +2
    MOD SAVE
INT 8 -1 -1
WIS 10 +0 +0
CHA 13 +1 +1

Skills: Athletics +2

Immunities: exhaustion

Senses: darkvision 30 ft., passive Perception 10


Traits

Fey Heritage. Magic can’t put the squirebug to sleep.

Charge. Once on each of its turns, if the squirebug moves at least 20 feet straight toward a target and then hits it with an attack, the target takes an extra 3 ( 1d6 ) damage If the target is a creature within 5 feet of the squirebug’s tamer that is no more than two sizes larger than the squirebug, it must succeed on a Strength saving throw or be pushed 10 feet away from the tamer

Overeager. When a friendly creature the squirebug can see within 30 feet of it makes an ability check, the squirebug must make a DC 11 Wisdom saving throw. On a failed save, the squirebug uses its reaction to move up to its speed towards the creature. If the squirebug gets within 5 feet of the creature, it desperately tries to help and, in its eagerness, imposes disadvantage on the creature’s check. Once the squirebug makes this saving throw, it doesn’t do so again until the next dawn.

Pack Mule. The squirebug counts as one size larger when determining its carrying capacity and the weight it can push, drag, or lift.


Actions

Multiattack. As an action, the squirebug can make two attacks.

Horns. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Pack Mule. The squirebug can touch an object that isn’t being worn or carried and is no more than one size category larger than itself, transporting it to an extradimensional space that only it can access This extradimensional space can hold only one object at a time. As an action, the squirebug can retrieve the object, causing it to appear in an unoccupied space within 5 feet of it The object also returns if the squirebug is reduced to 0 hit points or recalled back to its vessel


Bonus Actions

Help (2/Day). The squirebug takes the Help action.


Reactions

Loyal. While the squirebug is within 5 feet of its tamer and the tamer is hit by an attack made by a creature that the squirebug can see, the squirebug can use its reaction to make itself the target of the attack instead


World Anvil: The Ultimate Worldbuilding Toolset & RPG Campaign Manager

Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

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  • Build your own campaign setting, or expand a prewritten campaign, with expertly created worldbuilding templates and prompts
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