Remove these ads. Join the Worldbuilders Guild
Liselle Lupin-Baudelaire LG
Character Name Alignment
Unbodied Wraith 1
Character Level
Human (Lupin-Baudelaire Origin) M
Race Size
Female 21
Gender Age
5'4" Weightless
Height Weight
Blonde Green
Hair Eyes
ACS
Player
Ostensibly Desna Ustalav
Deity Homeland
- 0
Domain/Oath/Patron/School XP

ATTRIBUTES
Ability Score Mod T.Adj T.Mod
Str
Strength
7 -2 N/A -2
Dex
Dexterity
14 +2 N/A +2
Con
Constitution
14 +2 N/A +2
Int
Intelligence
18 +4 N/A +4
Wis
Wisdom
12 +1 N/A +1
Cha
Charisma
14 +2 N/A +2
 Change in tracker!
HIT POINTS & RESISTANCES
HP Total
Dam Red
Spell Res
10
25% Non-Magical, DR 1/Silver
-
Initiative
Dex
Modifier
+6
+2
+4
BAB
+0
ARMOUR CLASS
Total AC
Armour
Shield
Dex
12
+0
+0
+2
Size
Natural
Deflection
Misc
+0
+0
+0
+0
Touch
12
Flat Footed
10
Flat Footed + Touch
10
SAVING THROWS
Save Total Base Ability Magic Misc Temp
Fortitude +2 +0 CON +2 +0 +0 +0
Reflex +4 +2 DEX +2 +0 +0 +0
Will +3 +2 WIS +1 +0 +0 +0
Combat Maneuver Bonus CMB
CMB BaB STR Size Misc
-2 +0 -2 +0 +0
Combat Maneuver Defense CMD
CMD Base BaB STR DEX Size Misc
10 10 +0 -2 +2 +0 +0
Speed
Base
w/Armor
Fly
Swim
Climb
Burrow
30
-
-
-
-
-
Languages

Common, Celestial, Necril, Shadowtongue, Abyssal

SPELLS
Level
0
1
2
3
4
5
6
7
8
9
Known
-
0
0
0
0
0
0
0
0
0
Per Day
-
0
0
0
0
0
0
0
0
0
Bonus
-
0
0
0
0
0
0
0
0
0
DC
0
0
0
0
0
0
0
0
0
Spell List


Spellcasting Notes


Adventuring Skills
CS Skill Total AB Mod Ranks Misc
  Acrobatics +2 (DEX)  +2 +0 +0
Bluff +2 (CHA)  +2 +0 +0
  Climb -2 (STR)  -2 +0 +0
  Diplomacy +2 (CHA)  +2 +0 +0
Disguise +2 (CHA)  +2 +0 +0
  Escape Artist +2 (DEX)  +2 +0 +0
Fly +2 (DEX)  +2 +0 +0
  Heal +1 (WIS)  +1 +0 +0
Intimidate +2 (CHA)  +2 +0 +0
Knowledge: Arcana +8 (INT)  +4 +1 +3
  Knowledge: Dungeoneering +4 (INT)  +4 +0 +0
  Knowledge: Local +4 (INT)  +4 +0 +0
  Knowledge: Nature +4 (INT)  +4 +0 +0
  Knowledge: Planes +4 (INT)  +4 +0 +0
Knowledge: Religion +9 (INT)  +4 +1 +4
Perception +5 (WIS)  +1 +1 +3
  Ride +2 (DEX)  +2 +0 +0
Sense Motive +5 (WIS)  +1 +1 +3
Spellcraft* +8 (INT)  +4 +1 +3
Stealth +2 (DEX)  +2 +0 +0
  Survival +1 (WIS)  +1 +0 +0
  Swim -2 (STR)  -2 +0 +0
Use Magic Device* +6 (CHA)  +2 +1 +3
Background Skills
CS Skill Total AB Mod Ranks Misc
  Appraise +4 (INT)  +4 +0 +0
Craft: Bookbinding +8 (INT)  +4 +1 +3
  Knowledge: Engineering +4 (INT)  +4 +0 +0
  Knowledge: Geography +4 (INT)  +4 +0 +0
Knowledge: History +4 (INT)  +4 +0 +0
Knowledge: Nobility +9 (INT)  +4 +1 +4
Custom Skills
CS Skill Total AB Mod Ranks Misc

* only usable when trained (rank 1 and higher)
Feats

Feats By Level


1) Ritual Caster - You may use a ritual, even if you do not possess that ritual’s base sphere. If you also possess the Craft Rituals item creation feat, you still cannot research a ritual unless you meet all of its prerequisites.
3)
5)
7)
9)
11)
13)
15)
17)
19)

Bonus Feats


Origin Feats


1) Strengthened Possession
5)
10)
15)
20)

Lupin-Baudelaire Feats


Transformation - Animal Transformation

Traits

Reactionary (Combat) (Origin Bonus) - You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on initiative checks.
Child of the Temple (Faith) (Origin Bonus) - You have long served at a temple in a city, where you picked up on many of the nobility’s customs in addition to spending much time in the temple libraries studying your faith. You gain a +1 trait bonus on Knowledge (nobility) and Knowledge (religion) checks, and one of these skills (your choice) is always a class skill for you.
Magical Knack (Magic) - You were raised, either wholly or in part, by a magical creature, either after it found you abandoned in the woods or because your parents often left you in the care of a magical minion. This constant exposure to magic has made its mysteries easy for you to understand, even when you turn your mind to other devotions and tasks. Pick a class when you gain this trait(Wraith)—your caster level in that class gains a +2 trait bonus as long as this bonus doesn’t raise your caster level above your current Hit Dice.
Magic Wardrobe (Equipment) (Spheres) - You can use a hint of teleportation magic to instantly change clothes. As a swift action, you can swap an outfit you are currently wearing for another outfit in your possession, as well as don or remove individual pieces of clothing or jewelry. If you choose to affect a magical piece of clothing (such as a hat or ring) you are limited to only affecting it, either swapping it with another magical item of the same slot, removing it, or donning it. You may not use this trait to don or remove armor, but you may draw things from an extradimensional storage from the Warp sphere. This trait is a supernatural ability.
Born Healer (Religion) - Your cure ability heals an additional 1d8 hit points.
Oppressive Expectations (Drawback) - You were raised with the belief that your family was special, and that those of your status always succeed at whatever they do. Due to your concern about upholding the family name and your memories of the consequences for disappointing them (such as violence or unsettling disapproval), you are easily frustrated. When you fail at a skill check, you take a –2 penalty on checks with that skill until you succeed or until you fail at a different skill check, whichever comes first.

WEAPONS
Name AB Critical Type Range Ammo Dmg
None +
ARMOUR
Name ACB Type Check Penality Spell Failure Weight Properties
None
Spheres of Power

Casting Tradition:
Caster Level: 0; MSB: +1, MSD: 11, Concentration: +4

Tradition Name: Dark Moon Mysticism
Magic Type: Arcane
Casting Ability Modifier: Charisma
Drawbacks: Coy Caster, Draining Casting, Aversion to Silver (Lupin-Baudelaire Origin), Witchmarked,
Boons: Draw Magic, Overwhelming Power
























Sphere CL Talent Sphere-Specific Drawbacks
Fate 0 Hallow, Serendipity -
Life 0 Cure, Invigorate, Restore, Aggressive Vitality Regenerate
Protection 1 Deflection, Barrier Protected Soul, Shielding


Spell Points: 5

Class Features

Permanent Wraith (Su)




At 1st level, the unbodied is permanently locked in wraith form. If the unbodied ends his turn neither possessing a creature or object, nor manifested in his physical body, he takes 1 point of nonlethal damage. This increases to 2 points at 5th character level, 3 points at 10th character level, 4 points at 15th character level. This damage cannot be healed by any means other than by time spent possessing a creature or object and bypasses immunity and resistance to nonlethal damage. Nonlethal damage from this ability cannot be reduced or redirected. While possessing a creature or his refuge object (see the object ride wraith haunt), this damage heals at the rate of 1 point per minute. While possessing any other object, they heal at a rate of 1 point per hour. The unbodied does not need to eat, drink, or sleep, and gains no further bonuses or penalties from aging, though still dies permanently when his maximum age is reached. The unbodied can speak in his normal voice while in his refuge object.

An unbodied whose damage taken from this ability exceeds his maximum hit points automatically returns to his refuge object (if within 100 feet + 10 feet per class level) or else discorporates, becoming a mindless haunt occupying his space. This haunt attempts to possess any creature (or his refuge object) that enters his space. If successful, the unbodied is restored to his normal function. While in haunt form, the unbodied recovers all spell points after 8 hours of not attempting to possess an unwilling creature (they cannot make such an attempt if out of spell points).

This replaces wraith form.

Spirit Rider (Su)





At 1st level, the unbodied gains the ability to passively possess willing targets. This functions as the possession ability. Additionally, the unbodied gains the object ride wraith haunt. The unbodied gains the full possession ability normally at 2nd level.

The unbodied does not gain the bonus talent from his path sphere until 2nd level.

This replaces the magic talent gained at 2nd level.

Possessions & Property

105 GP
Various Outfits and Accessories (Ghost Shit)

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

OwlbearArmchair.

System

Pathfinder 1e

Statblock Type

Character Sheet

Link/Embed