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D&D beyond

Lamia
LARGE LARGE MONSTROSITY CHAOTIC EVIL

Armor Class: 13

Initiative: +2 (12)

Hit Points: 97

Speed: 30ft

Challenge: 4 (XP 1,100; PB +2)
    MOD SAVE
STR 19 +4 +4
DEX 14 +2 +2
CON 17 +3 +3
    MOD SAVE
INT 16 +3 +3
WIS 17 +3 +3
CHA 14 +2 +2

Skills: Deception +7, Insight +4 , Stealth +3

Senses: Darkvision 60 ft., Passive perception 12

Languages: Abyssal, Common


Traits

Traits

Innate Spellcasting. The lamia’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.

At will: disguise self (any humanoid form), major image

3/day each: charm person, mirror image, scrying, suggestion

1/day: geas


Actions

Actions

Multiattack. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.

Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Intoxicating Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.


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