| MOD | SAVE | ||
|---|---|---|---|
| STR | 13 | +1 | +1 |
| DEX | 11 | +0 | +0 |
| CON | 13 | +1 | +3 |
| MOD | SAVE | ||
| INT | 6 | -2 | -2 |
| WIS | 10 | +0 | +0 |
| CHA | 10 | +0 | +0 |
Sap Sipper: If hit by a acid damage, it takes no damage and instead absorbs the energy, granting advantage on its next attack.
Hydration: This Pokémon is unaffected by negative status ailments in water or during rainy weather.
Gooey: When this Pokémon is hit with a melee attack, roll 1d4. On a result of 3 or 4, the attacker's speed is reduced to 0 until the end of its next turn.
Tackle. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) Slashing damage.
Bubble. Ranged Spell Attack: +5 to hit, reach 60 ft., one target. Hit: 5 (1d4 + 3) force damage
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