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Young Emerald Dragon in Dungeons & Dragons 2024 (D&D)

FTD

Young Emerald Dragon
LARGE DRAGON (GEM)

Armor Class: 17

Initiative: +1 (11)

Hit Points: 142 15d10+60

Speed: 8 sq., burrow 6 sq., fly 12 sq.

Challenge: 8 (XP 3900; PB +3)
    MOD SAVE
STR 21 +5 +5
DEX 12 +1 +4
CON 19 +4 +7
    MOD SAVE
INT 16 +3 +3
WIS 14 +2 +5
CHA 16 +3 +6

Skills: Arcana +6, Deception +6, Perception +8, Stealth +4

Resistances: Fire, Psychic

Senses: Blindsight 6 sq., Darkvision 24 sq., Passive Perception 18

Languages: Common, Dragonic, telepathy 24 sq.


Traits

Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 2-square-diameter tunnel in its wake.


Actions

Multiattack. The dragon makes one Bite attack and two Claw attacks.   Bite. Melee Weapon Attack: +8 to hit, reach 2 sq., one target. Hit: 16 ( 2d10+5 ) piercing damage plus 3 ( 1d6 ) psychic damage.   Claw. Melee Weapon Attack: +8 to hit, reach 1 sq., one target. Hit: 8 ( 1d6+5 ) slashing damage.   Disorienting Breath (Recharge 1d6>=5 ). The dragon exhales a wave of psychic dissonance in a 6-square cone. Each creature in that area must make a DC 15 Intelligence saving throw. On a failed save, the creature takes 31 ( 9d6 ) psychic damage, and until the end of its next turn, when the creature makes an attack roll or an ability check, it must roll a 1d6 and reduce the total by the number rolled. On a successful save, the creature takes half as much damage with no additional effects.   Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 14):  

  • At will: mage hand (the hand is invisible), minor illusion
  • 1/day each: detect thoughts, invisibility, silent image


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