+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+5 | Strength | |
+2 | Dexterity | |
+2 | Constitution | |
+2 | Intelligence | |
-1 | Wisdom | |
+1 | Charisma |
+8 | Acrobatics | DEX | |
-2 | Animal Handling | WIS | |
+8 | Arcana | INT | |
+10 | Athletics | STR | |
+2 | Deception | CHA | |
+4 | History | INT | |
-2 | Insight | WIS | |
+6 | Intimidation | CHA | |
+4 | Investigation | INT |
-2 | Medicine | WIS | |
+4 | Nature | INT | |
-2 | Perception | WIS | |
+2 | Performance | CHA | |
+2 | Persuasion | CHA | |
+4 | Religion | INT | |
+4 | Sleight of Hand | DEX | |
+4 | Stealth | DEX | |
+2 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Longsword | +6 | STR | 1d8+3 | Slashing | |
Versatile (1d10) | |||||
Crossbow | +6 | STR | 1d8+3 | Piercing | |
Ammunition (range 80/320), loading, two-handed |
Fighting Style: Dueling (PHB)
Second Wind: 1d10 + fighter level
Longsword
Shield
Crossbow - 18 bolts
Animal Trophy: Elk antlers
Enough Rations for 5 days
Horse named Parseval.
Drum
Languages; Common, Elvish, Celestials
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.