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Player's Handbook (2024)

Flame Blade

2ND EVOCATION

Casting Time: Bonus action

Range/Area: Self

Components: V, S, M (a sumac leaf)

Duration: Concentration, up to 10 minutes

Description: You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke it again as a Bonus Action.
  As a Magic action, you can make a melee spell attack with the fiery blade. On a hit, the target takes Fire damage equal to 3d6 plus your spellcasting ability modifier.
  The flaming blade sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

Using a Higher-Level Spell Slot: The damage increases by 1d6 for each spell slot level above 2.

Available For: Druid, Sorcerer

World Anvil: The Ultimate Worldbuilding Toolset & RPG Campaign Manager

Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

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