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Lamont Cranston

11 Level (900/100000 XP for level-up) Criminal / Spy Background Variant Human Race / Species / Heritage Chaotic Neutral Alignment
Ranger
Level 8
Hit Dice: 8/8
1d10+4 Class 1
Rogue
Level 3
Hit Dice: 3/3
1d8+4 Class 2

STR
12
+1
DEX
20
+5
CON
18
+4
INT
9
-1
WIS
16
+3
CHA
16
+3
116
Hit Points
+6
Initiative (DEX)
19
Armor Class (AC)
+4
Prof. Bonus
30
Speed (walk/run/fly)
17
Passive Perception
+8 Expertise Bonus
+4 Proficiency Bonus
+5 Strength
+9 Dexterity
+4 Constitution
+3 Intelligence
+7 Wisdom
+3 Charisma
saving throws
+9 Acrobatics DEX
+3 Animal Handling WIS
-1 Arcana INT
+1 Athletics STR
+7 Deception CHA
-1 History INT
+3 Insight WIS
+3 Intimidation CHA
+7 Investigation INT
skills
+3 Medicine WIS
-1 Nature INT
+11 Perception WIS
+3 Performance CHA
+3 Persuasion CHA
-1 Religion INT
+9 Sleight of Hand DEX
+9 Stealth DEX
+7 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Feast of Souls +1 STR 1d8+1 Piercing
 Ammunition, Loading, Range, Two-Handed
Dagger +5 DEX 1d4+5 Piercing
 Finesse, Light, Thrown
Shortsword +9 DEX 1d6+5 Piercing
 Finesse, Light
Vicious Crossbow, Hand +1 STR 1d6+1 Piercing
 Ammunition, Range, Light, Loading
Net +1 STR 0+1 Bludgeoning
 Special, Thrown
Net +1 STR 0+1 Bludgeoning
 Special, Thrown
Vicious Crossbow, Hand +1 STR 1d6+1 Piercing
 Ammunition, Range, Light, Loading
Crossbow, Light, +2 +1 STR 1d8+1 Piercing
 Ammunition, Loading, Range, Two-Handed
Crossbow, hand +1 STR 1d6+1 Piercing
 Ammunition, Range, Light, Loading
Crossbow, hand +1 STR 1d6+1 Piercing
 Ammunition, Range, Light, Loading
Attacks
Bag of Holding, Eyes of Minute Seeing, Periapt of Proof against Poison, Periapt of Wound Closure, Stone of Good Luck (Luckstone), Wand of Magic Detection, Spies’ Murmur, Serpent Scale Armor, Feast of Souls, Dagger, Shortsword, Backpack, Case Crossbow Bolt, Sack, Clothes Traveler's, Component Pouch, Pouch, Sack, Vicious Crossbow Hand, Alchemy Jug, Cloak of Billowing, Illusionist's Quill, Net, Net, Crossbow Bolts, Case Map or Scroll, Clothes Common, Clothes Costume, Clothes Fine, Crowbar, Grappling Hook, Hammer, Healer's Kit, Piton, Rations (1 day), Robes, Rope Silk (50 feet), Spellbook, Torch, Poisoner's Kit, Blanket, Flask or Tankard, Mess Kit, Tinderbox, Waterskin, Cartographer's Tools, Vicious Crossbow Hand, Crossbow Light +2, Crossbow hand, Crossbow Bolts, Crystal, Potion of Heroism, Potion of Water Breathing, Potion of Healing (Greater), Potion of Healing (Superior), Heward’s Handy Spice Pouch, Crossbow hand, Bell, Signal Whistle, Soap, Candle, Chalk (1 piece), Studded Leather, Fishing Tackle, Feather Token (Feather Fall), Sprig of Mistletoe, Poison Basic (vial), Thieves' Tools, Whip, Rod, Crossbow hand

Equipment Copper: 11, Silver: 2, Electrum: 0, Gold: 296, Platinum: 0 Money
Common, Undercommon, Thieves’ Cant, Elvish, Infernal, Abyssal, Deep Speech

Languages & Proficiencies
People. Im loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)

Ideals
My ill-gotten gains go to support my family.

Bonds
An innocent person is in prison for a crime that I committed. Im okay with that.

Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
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