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Call Lightning in Dungeons & Dragons 5e

Call Lightning

3-level Conjuration

Casting Time 1 action
Range 120ft
Duration Up to 10 minutes
Components V, S

A storm cloud appears in the shape of a Cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you. The spell fails if you can't see a point in the air where the storm cloud could appear (for example, if you are in a room that can't accommodate the cloud).

When you cast the spell, choose a point you can see within range. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a Dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one.

If you are outdoors in stormy Conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such Conditions, the spell's damage increases by 1d10 - 4d10
At higher levels: When you cast this spell using a spell slot of 4th level or higher level, the damage increases by 1d10 for each slot level above 3rd. 4th Level 5d10 , 5th level 6d10 , 6th level 7d10 , 7th level 8d10 , 8th level 9d10 , 9th level 10d10 .

Class(es): Druid

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