+8 | Expertise Bonus | |
+4 | Proficiency Bonus |
+0 | Strength | |
+3 | Dexterity | |
+6 | Constitution | |
+8 | Intelligence | |
+1 | Wisdom | |
+1 | Charisma |
+3 | Acrobatics | DEX | |
+1 | Animal Handling | WIS | |
+8 | Arcana | INT | |
+0 | Athletics | STR | |
+1 | Deception | CHA | |
+4 | History | INT | |
+5 | Insight | WIS | |
+1 | Intimidation | CHA | |
+4 | Investigation | INT |
+5 | Medicine | WIS | |
+4 | Nature | INT | |
+5 | Perception | WIS | |
+1 | Performance | CHA | |
+5 | Persuasion | CHA | |
+4 | Religion | INT | |
+3 | Sleight of Hand | DEX | |
+7 | Stealth | DEX | |
+1 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Light Crossbow | +7 | DEX | 1d8+3 | piercing | |
Dagger | +7 | DEX | 1d4+3 | piercing | |
Quarterstaff | +7 | DEX | 1d6+3 | bludgeoning | |
Cat's Claws | +4 | STR | 1d4 | slashing |
The statblocks of your Weapons, armor and other important/magical equipment
Tool Common
Characters proficient with thieves' tools can use them to find and disarm traps and to open locks. Normally, these tasks are impossible without appropriate tools. A set of thieves' tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers.
Cost: 25 gp Weight: 1 lb
DnD 5e XAN
Tool Alchemist's supplies enable a character to produce useful concoctions, such as acid or alchemist's fire.
Components. Alchemist's supplies include two glass beakers, a metal frame to hold a beaker in place over an open flame, a glass stirring rod, a small mortar and pestle, and a pouch of common alchemical ingredients, including salt, powdered iron, and purified water.
Arcana. Proficiency with alchemist's supplies allows you to unlock more information on Arcana checks involving potions and similar materials.
Investigation. When you inspect an area for clues, proficiency with alchemist's supplies grants additional insight into any chemicals or other substances that might have been used in the area.
Alchemical Crafting. You can use this tool proficiency to create alchemical items. A character can spend money to collect raw materials, which weigh 1 pound for every 50 gp spent. The DM can allow a character to make a check using the indicated skill with adantage. As part of a long rest, you can use alchemist's supplies to make one dose of acid, alchemist's fire, antitoxin, oil, perfume, or soap. Subtract half the value of the created item from the total gp worth of raw materials you are carrying.
ALCHEMIST'S SUPPLIES
Activity | DC |
---|---|
Create a puff of smoke | 10 |
Identify a potion | 10 |
Identify a substance | 15 |
Start a fire | 15 |
Neutralize acid | 20 |
Cost: 50gp Weight: 8 lb.
DnD 5e SRD SRD
Ranged Weapon Ammunition, Loading, Two-Handed Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Simple | 1d8 | Piercing | 80/320 ft | Ammunition, Loading, Two-Handed |
Cost: 25 gp Weight: 5 lb
DnD 5e SRD SRD
Melee Weapon Finesse, Light, Thrown Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Simple | 1d4 | Piercing | 20/60 ft | Finesse, Light, Thrown |
Cost: 2 gp Weight: 1 lb
DnD 5e SRD SRD
Melee Weapon Versatile Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Simple | 1d6 / 1d8 | Bludgeoning | Versatile |
Cost: 2 sp Weight: 4 lb
DnD 5e SRD SRD
Light Armor Common
Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
Type | AC | STR Req. | Stealth Dis. | Properties |
---|---|---|---|---|
Light | 12 + Dex Modifier |
Cost: 45 gp Weight: 13 lb
DnD 5e DMG
Wondrous Item
Uncommon Requires Attunement
You gain a +1 bonus to AC and saving throws while you wear this cloak.
Wand
Rare Requires Attunement
Crafted by the drow, this slim black wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a small glob of viscous material to launch from the tip at one creature within 60 feet of you. Make a ranged attack roll against the target, with a bonus equal to your spellcasting modifier (or your Intelligence modifier, if you don’t have a spellcasting modifier) plus your proficiency bonus. On a hit, the glob expands and dries on the target, which is restrained for 1 hour. After that time, the viscous material cracks and falls away.
Applying a pint or more of alcohol to the restrained creature dissolves the glob instantly, as does the application of oil of etherealness or universal solvent. The glob also dissolves instantly if exposed to sunlight. No other nonmagical process can remove the viscous material until it deteriorates on its own.
The wand regains 1d6 + 1 expended charges daily at midnight. If you expend the wands last charge, roll a d20. On a 1, the wand melts into harmless slime and is destroyed.
A wand of viscous globs is destroyed if exposed to sunlight for 1 hour without interruption.
DnD 5e WBtW
Wondrous Item
Uncommon
As an action, you can sprinkle this dust on yourself or another creature you can see within 5 feet of you. The recipient gains a flying speed of 30 feet and the ability to hover for 1 minute. If the creature is airborne when this effect ends, it falls safely to the ground, taking no damage and landing on its feet. A small packet holds enough pixie dust for one use.
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
SRD
0-level (Cantrip) Conjuration
SRD
0-level (Cantrip) Conjuration
SRD
0-level (Cantrip) Transmutation
SRD
1-level Evocation
SRD
1-level Necromancy
SRD
2-level Transmutation
SRD
1-level Conjuration
SRD
1-level Evocation
Player's Handbook (Woc)
1-level Evocation
SRD
2-level Evocation
SRD
2-level Conjuration
SRD
2-level Transmutation
SRD
3-level Transmutation
SRD
3-level Evocation
SRD
3-level Transmutation
XGE
3-level Transmutation
Statblocks for your Trinkets, businesses, building, castles, empires.
PHB
Adventuring Gear
Common
Cost: 12gp
Weight: 55.5
Potion
Rare
You regain 8d4+8 hit points when you drink this potion.
The potion's red liquid glimmers when agitated.
D&D Beyond
Weight: 1/2 lb
Potion
Rare
You regain 8d4+8 hit points when you drink this potion.
The potion's red liquid glimmers when agitated.
D&D Beyond
Weight: 1/2 lb