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Fizzit CN
Character Name Alignment
Toxic Herbalist (ranger) 8
Character Level
Yinglet S
Race Size
Male 6
Gender Age
~3'7" - 4' 35-40 Lbs
Height Weight
White 1.5
Hair Eyes
Jes
Player
None Another Dimension
Deity Homeland
N/A 0
Domain/Oath/Patron/School XP

ATTRIBUTES
Ability Score Mod T.Adj T.Mod
Str
Strength
8 -1 N/A -1
Dex
Dexterity
23[17+6] +6 N/A +6
Con
Constitution
13 +1 N/A +1
Int
Intelligence
13[15-2] +1 N/A +1
Wis
Wisdom
13[15-2] +1 N/A +1
Cha
Charisma
11 +0 N/A +0
 Change in tracker!
HIT POINTS & RESISTANCES
HP Total
Dam Red
Spell Res
79
+3 Toxin/Poison
0
Initiative
Dex
Modifier
+6
+6
+0
BAB
+8
ARMOUR CLASS
Total AC
Armour
Shield
Dex
17
+0
+0
+6
Size
Natural
Deflection
Misc
+1
+0
+0
+0
Touch
17
Flat Footed
11
Flat Footed + Touch
11
SAVING THROWS
Save Total Base Ability Magic Misc Temp
Fortitude +7 +5 CON +1 +0 +1 +0
Reflex +12 +5 DEX +6 +0 +1 +0
Will +3 +2 WIS +1 +0 +0 +0
Saving Throw Notes

Racial +3 ressist to Toxin.

Combat Maneuver Bonus CMB
CMB BaB STR Size Misc
+6 +8 -1 -1 +0
Combat Maneuver Defense CMD
CMD Base BaB STR DEX Size Misc
22 10 +8 -1 +6 -1 +0
Speed
Base
w/Armor
Fly
Swim
Climb
Burrow
30
-5
0
20
20
0
Languages

Yinglish (not useful)
Valsalian Common tongue
Gold Ring Common Tongue

SPELLS
Level
0
1
2
3
4
5
6
7
8
9
Known
0
0
0
0
0
0
1
1
0
0
Per Day
0
0
0
0
0
0
1
1
0
0
Spell List

Nauseating Dart:[X2] Poisonous stinger deals 1d2 damage and sickens target.

Pernicious Poison: Target takes a -4 penalty against poison.

Adventuring Skills
CS Skill Total AB Mod Ranks Misc
  Acrobatics +11 (DEX)  +6 +5 +0
  Bluff +0 (CHA)  +0 +0 +0
Climb +15 (DEX)  +6 +3 +6
  Diplomacy +0 (CHA)  +0 +0 +0
  Disable Device* +11 (DEX)  +6 +5 +0
  Disguise +0 (CHA)  +0 +0 +0
  Escape Artist +13 (DEX)  +6 +5 +2
  Fly +6 (DEX)  +6 +0 +0
Heal +12 (WIS)  +1 +8 +3
Intimidate +0 (CHA)  +0 +0 +0
  Knowledge: Arcana +1 (INT)  +1 +0 +0
Knowledge: Dungeoneering +1 (INT)  +1 +0 +0
  Knowledge: Local +1 (INT)  +1 +0 +0
Knowledge: Nature +1 (INT)  +1 +0 +0
  Knowledge: Planes +1 (INT)  +1 +0 +0
  Knowledge: Religion +1 (INT)  +1 +0 +0
Perception +12 (WIS)  +1 +8 +3
Ride +6 (DEX)  +6 +0 +0
  Sense Motive +1 (WIS)  +1 +0 +0
Spellcraft* +1 (INT)  +1 +0 +0
Stealth +21 (DEX)  +6 +6 +9
Survival +13 (WIS)  +1 +8 +4
Swim +12 (DEX)  +6 +3 +3
  Use Magic Device* +0 (CHA)  +0 +0 +0
Background Skills
CS Skill Total AB Mod Ranks Misc
  Appraise +1 (INT)  +1 +0 +0
Craft: Alchemy +12 (INT)  +1 +8 +3
  Craft: Traps +1 (INT)  +1 +0 +0
Handle Animal* +0 (CHA)  +0 +0 +0
  Knowledge: Engineering +1 (INT)  +1 +0 +0
Knowledge: Geography +1 (INT)  +1 +0 +0
  Knowledge: History +1 (INT)  +1 +0 +0
  Knowledge: Nobility +1 (INT)  +1 +0 +0
  Sleight of Hand* +6 (DEX)  +6 +0 +0
Custom Skills
CS Skill Total AB Mod Ranks Misc

* only usable when trained (rank 1 and higher)
Skill Notes
"Graceful Athlete" Use Dex for Climb and Swim Checks (already accounted for in stat block)
"Weapon Finesse" Use Dex to hit with Light Melee Weapons
"Sneak Attack"
"Trap Finding"
Feats

Racial:



"Graceful Athlete" | Roll Dex + any negatives from Str for climb and swim checks.
Poison Resistance (+2 saves vs poison)
Lithe (+2 Acrobatics and Escape Artist)
Nimble Attacks
Poison Resistance
Low Light Vision
Weapon Finesse


Class:


Favored Enemy: Vermin
Combat Style: Crossbow Combat
Track
Toxic Touch
Nature's Mercy
Favored Terrain (Desert)
Sudden Onset
Grim Harvest
Favored Enemy: Animals
Favored Terrain: Plains
Woodland Stride
Crossbow Mastery
Deadly Aim
Improved Natural Poison Harvester
Toxicological Timing
Master Alchemist
Poison Focus

Special Abilities

Basic:



Defensive Fighting:
You can choose to fight defensively when attacking. If you do so, you take a –4 penalty on all attacks in a round to gain a +2 dodge bonus to AC until the start of your next turn.

Detect Trap
Alchemy


Racial:




Lick Wounds
  • Use saliva to stop bleeding from small wounds on self and other yinglets.

  • Dark Vision



    Class:






    Track


    -You can choose to take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

    Crossbow Mastery

    Traits

    Racial: Dex+2 ; Cha +1
    Mutation: Large Ears | +1 Per.
    Mutation: 1 Half-Blind Eye | -1 Per.
    Racial: Scavenger | +1 Survival
    Racial: Yinglet Biology | +3 on rolls against toxins
    Racial: Nimble | Counts as Medium for all Size Checks
    Racial: Clam Drunk | +1 "Intoxicated" and Ini for 20 turns per 5 clams ingested.

    WEAPONS
    Name AB Critical Type Range Ammo Dmg
    Dagger: ON A STICK! [spear] +Criticalx3 piercing 5 ft. (Stab) 20 ft. (thrown) 1d6 (small), 1d8 (medium)
    "Fling'a-ma'jig" Shoulder Catapult (+2 Stone Bow) +Criticalx2 bludgeoning 50 ft. (projectile) 1d4 (small), 1d6 (medium)
    2 Claws: +4S/+4P Damage   Teeth: +4P Damage +
    ARMOUR
    Name ACB Type Check Penality Spell Failure Weight Properties
    Simple Long Sack Cloth Tunic. "Not nude, but not armor"
    Winter Outfit
    Belt of Wondrous Dexterity+2 DexLeather
    Deadeye's Spotter Ring Once per day, the wearer can use animal messenger.Ring+2 Perception & Survival-- This ring is carved from a single, thick antler and fashioned into the shape of a regal elk’s head. "Wyld Boar's Charger Cloak" (Rhino Hide)
    +2AC
    -1 Armor Check Penalty-- This cloak is made from the hide of a monstrous boar, with boar tusks mounted on the shoulders of this cloak that impale enemies uppon successful charges.
    Arms & Equipment

    Stabby Stick! (short spear)
    +2 Stone Bow
    Junk-Sack
    Coinpurse

    Possessions & Property

    Small Sack

    The statblocks of your Weapons, armor and other important/magical equipment

    The statblocks of your class features

    Statblocks for your familiars, mounts etc.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


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