Homebrew (updated older edition)
7-level Necromancy
Ritual - does not require spell slot, takes 10 minutes longerYou or one creature you touch may transfer their soul to temporarily animate a fresh humanoid corpse (dead for less than 1 day). The corpse will not decay during this time, but will still look recently dead.
While in the corpse, you may move and act through it, and you can use your class abilities normally. You retain your Intelligence, Wisdom, and Charisma but you have the Strength, Constitution, and Dexterity of the host, and the hit points it had in life. You use the corpse’s senses as your own. Your own body is paralyzed and does not need to eat or drink. However, you are still linked to your body, and you may use your action to transfer your senses to your original body.
If your host body goes beyond 5 miles from your original body, drops to 0 hit points, or the link between your host body and your real body is abruptly severed (such as by a Dispel Magic or Antimagic Field), you must make a DC 15 Constitution saving throw. On a failure, the shock of the destruction of the link is too great and your own body immediately drops to 0 hit points as well.
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