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Clinging Shadows in Dungeons & Dragons 5e

Homebrew (updated older edition)

Clinging Shadows

2-level Transmutation

Casting Time: 1 action
Range/Area: 60 ft. (15 ft. cube)
Components: V, S, M
Materials: a bit of bat fur
Duration: 1 minute (concentration)

You choose an area of dim light or darkness that you can see within range and that fits within a 15-foot cube. Each creature within the area must succeed on Strength saving throw or be restrained by tendrils of shadow until the spell ends. A creature restrained by the shadows can use its action to make a Strength check against your spell save DC. On a success, it frees itself.

Until the spell ends, you can use a bonus action on each of your turns to cause a tendril of shadow to reach out and grab a creature within 10 feet of the area. The creature must make a Strength saving throw. On a failed save, the creature is pulled into the area and becomes restrained. While in bright light the spell has no effect.

Available for: Sorcerer, Warlock, Wizard

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