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Control Weather in Dungeons & Dragons 5e

Basic Rules (2014)

Control Weather

8-level Transmutation

Casting Time: 10 minutes
Range/Area: Self (5 miles)
Components: V, S, M
Materials: burning incense and bits of earth and wood mixed in water
Duration: 8 hours (concentration)

You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don’t have a clear path to the sky ends the spell early.

When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.

When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.

Precipitation

StageCondition
1Clear
2Light clouds
3Overcast or ground fog
4Rain, hail, or snow
5Torrential rain, driving hail, or blizzard

Temperature

StageCondition
1Heat wave
2Hot
3Warm
4Cool
5Cold
6Freezing

Wind

StageCondition
1Calm
2Moderate wind
3Strong wind
4Gale
5Storm

Available for: Cleric, Druid, Wizard

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