Dustriders
Coil Handgun CH-3
Weapon
Common
Mastery Archetype: Exotic Ranged
Mods
Accessories
Barrel
Magazine
Sight
Magazine Size: 12 (each D4 counts as one shot)
Fire Modes: 4d4 (Burst), 2d4 (Controlled Burst), 1d4 + 6 (Single Shot) Piercing Damage
Cartridge: Ferromagnetic Slug
Maneuvers
Controlled Burst - Fire a half burst with a bonus to hit equal to your Proficiency Bonus, as an attack.
Special Maneuvers
Charged Shot - Before moving on your turn, fire one 1d4 + 8 AP IV Piercing damage shot, with a bonus of +5 to hit as an Attack action. Upon making a successful attack, the shot will pierce up to three additional targets in the line of fire, dealing half damage to the secondary targets. Firing once allows the capacitors to charge to full. You can perform this maneuver once per turn.
Properties
AP II
Coilgun - This weapon can pierce multiple targets, striking up to one additional target in the line of fire upon making a successful Attack. Secondary targets take half damage.
Light
Special Properties
Maiming - The Mag-Driver's Charged Shot maneuver has the potential to Maim the first target when rolling a critical success on the attack roll.
Wallbanger - Can pierce solid structure to deal half damage to a single target on the other side. Will go through up to 5 feet of structure. Striking a target through solid structure does not allow the Maiming conditions to be met.
Loading: Uses a Bonus Action to reload.
Jamming: This weapon does not jam.
Handling: 1-handed
This coil-type handgun was designed as a more portable, easier-to-assemble, lightweight counterpart to the CG-20-R. The CH-3 was built with a linear induction coil that uses magnetic forces to propel projectiles up to hypersonic speeds, but does not utilize the advanced CNT capacitors found in other Vettir weapons, making copies of this weapon more readily available to frontiersmen and the Tarzh Vettir. The ammunition is exceptionally inexpensive to make, but the downside is that the individual shots do not have much stopping power. It still offers the ability to bypass cover and pierce multiple targets.
| Type |
Damage |
Damage |
Range |
| Simple Ranged |
4d4 (Burst), 2d4 (Controlled Burst), 1d4 + 6 (Single Shot) Piercing Damage |
Piercing |
90/270 (2/6 hexes) |
Weight: 2lbs