Grim Hollow
6-level Transmutation
You transform the earth into a wormlike maw at an unoccupied point on the ground within range. As a Bonus Action, make a melee spell attack against a creature within 5 feet of the worm. On a hit, the target takes Piercing damage equal to 3d8 plus your spellcasting ability modifier. If the target is a Large or smaller creature, it must succeed on a Dexterity saving throw or be swallowed by the worm. A swallowed creature has the Blinded and Restrained conditions, it has Total Cover against attacks and other effects outside the worm, and it takes 6d6 Bludgeoning damage at the start of each of your turns.
A creature trapped within the worm can take an action to make a Strength (Athletics) check against your spell save DC. If it succeeds, it is regurgitated and has the Prone condition in an unoccupied space within 10 feet of the worm.
As a Bonus Action, you can move the worm up to 30 feet.
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