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Commune with Nature in Dungeons & Dragons 5e

Player's Handbook (2024)

Commune with Nature

5-level Divination

Ritual - does not require spell slot, takes 10 minutes longer
Casting Time: 1 minute
Range/Area: Self
Components: V, S
Duration: Instantaneous

You commune with nature spirits and gain knowledge of the surrounding area. In the outdoors, the spell gives you knowledge of the area within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn’t function where nature has been replaced by construction, such as in castles and settlements.

Choose three of the following facts; you learn those facts as they pertain to the spell’s area:

  • Locations of settlements
  • Locations of portals to other planes of existence
  • Location of one Challenge Rating 10+ creature (DM’s choice) that is a Celestial, an Elemental, a Fey, a Fiend, or an Undead
  • The most prevalent kind of plant, mineral, or Beast (you choose which to learn)
  • Locations of bodies of water

For example, you could determine the location of a powerful monster in the area, the locations of bodies of water, and the locations of any towns.

Available for: Druid, Ranger, Hunt Domain, Oath of the Ancients, Oath of the Open Sea

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