Homebrew
Shadow Bulwark. The Voidwalker has advantage on saving throws against being pushed, pulled, or knocked prone. Demonic Guardian. While within 5 feet of its summoner, the Voidwalker can impose disadvantage on the first attack roll made against its summoner each round. Nether-Bound. If the Voidwalker is reduced to 0 hit points, it vanishes back into the Twisting Nether, leaving no corpse behind.
Shadow Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 necrotic damage (1d10+3) 1d10+3 . Suffering. One creature within 30 feet that can see or hear the Voidwalker must make a DC 12 Wisdom saving throw. On a failed save, the target has disadvantage on attack rolls against creatures other than the Voidwalker until the start of the Voidwalker’s next turn.
Void Shield. The Voidwalker gains 6 temporary hit points 1d6+3 . It can use this bonus action a number of times equal to its summoner’s proficiency bonus per long rest.
Intercept Blow. When a creature within 5 feet of the Voidwalker is hit by an attack, the Voidwalker may reduce the damage by 5 1d8+1 .
The Voidwalker stands between enemies and its summoner, using Suffering to draw attention and Shadow Slam to hold the line.
Shadowed ruins, demonic circles, void-touched places, warlock sanctums, the Twisting Nether
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