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Heliana's Guide to Monster Hunting

Water Whip

0-level (Cantrip) Transmutation

Casting Time: Action
Range/Area: 60 Feet
Components: Verbal, Somatic
Duration: Instantaneous

Choose a source of water that you can see within range that has a volume of at least 4 pints. Make a melee spell attack against a creature within 30 feet of the source of water. On a hit, the target takes 1d6 slashing damage and, if the creature is Large or smaller, you can force it to make a Strength saving throw, pulling it up to 10 feet towards the source of water on a failure.

If you touch a body of water when casting this spell, you can choose a point within 60 feet of you that is in the same body of water. The spell is cast as if you were at the chosen point, but you must use your own senses.

The spell’s damage increases by 1d6 and the distance it can pull a target increases by 5 feet when you reach 5th level (2d6 and 15 feet), 11th level (3d6 and 20 feet), and 17th level (4d6 and 25 feet).

Available for: Druid, Sorcerer, Wizard

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