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Conjure Plants in Dungeons & Dragons 5e

Grim Hollow

Conjure Plants

3-level Conjuration

Casting Time: 1 action
Range/Area: 60 ft.
Components: V, S
Duration: 10 minutes (concentration)

You conjure animated plants that appear as a Large mass of vines, stems, shoots, roots, and leaves in an unoccupied space you can see within range. The vegetation lasts for the duration.

While you’re within 5 feet of the plants or sharing a space with them, you are considered to be in a lightly obscured area. Other creatures cannot enter the same space as the plants. When you move on your turn, you can also move the plants up to 30 feet to an unoccupied space you can see.

Whenever the plants move within 5 feet of a creature you can see, and whenever a creature you can see enters a space within 5 feet of the plants or ends its turn there, you can force that creature to make a Dexterity saving throw. On a failed save, the creature takes 3d6 Slashing damage.

A creature makes this save only once per turn.

At higher levels:

The damage increases by 1d6 for each spell slot level above 3.

Available for: Druid, Ranger, Warlock

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