Homebrew
| MOD | SAVE | ||
|---|---|---|---|
| STR | 9 | -1 | -1 |
| DEX | 18 | +4 | +6 |
| CON | 12 | +1 | +1 |
| MOD | SAVE | ||
| INT | 6 | -2 | -2 |
| WIS | 12 | +1 | +1 |
| CHA | 8 | -1 | -1 |
Superior Darkvision. Can see up to 120 ft in darkness.
Rat Senses. Makes Perception checks based on smell with Advantage.
Spear. Melee weapon attack, 5 ft, to hit: 1d20+6 , on hit: 1d6+4 Piercing damage. Shield Bash. As part of the weapon attack the Ratfolk Warrior makes a shield bash, the creature makes a Strength or Dexterity Saving Throw DC14, on failure it gets knocked Prone.
Shortbow. Ranged weapon attack, 80/320 ft, to hit: 1d20+6 , on hit: 1d6+4 Piercing damage. Poisoned Arrows. When the target is hit they make a Constitution Saving Throw DC14, on failure they get the Poisoned condition for 1 minute, the creature retakes the Saving Throw at the end of its turn.
Cunning Action. The Ratfolk can take the Hide, Disengage or Dash Action as a Bonus Action.
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