Perception +2, Performance +6, Stealth +5
Initiative 1d20+3 (13)
Passive Perception 12
Magic Resistance. The satyr has Advantage on saving throws against spells and other magical effects.
Hooves. Melee Attack Roll: 1d20+5 , reach 5 ft. Hit: 5 ( 1d4+3 ) Bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.
Mockery. Wisdom Saving Throw: DC 12, one creature the satyr can see within 90 feet. Failure: 5 ( 1d6+2 ) Psychic damage.
Satyrs embody the untamed joys of the wilderness. They indulge in sprees of merrymaking—eating, drinking, performing, fighting, and fuc--, err frolicking.