Monster Manual 2024
| MOD | SAVE | ||
|---|---|---|---|
| STR | 16 | +3 | +6 |
| DEX | 12 | +1 | +1 |
| CON | 17 | +3 | +6 |
| MOD | SAVE | ||
| INT | 14 | +2 | +2 |
| WIS | 15 | +2 | +5 |
| CHA | 17 | +3 | +6 |
Multiattack. The gnoll makes two Abyssal Strike attacks.
Abyssal Strike. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 60 ft. Hit:
20 ( 5d6+3 ) Poison damage.
Hunger of Yeenoghu (Recharge 5–6). The gnoll conjures a 30-foot Cube of
magical Darkness originating from a point it can see within 60 feet, which lasts
for 1 minute or until the gnoll’s Concentration ends on it. This area is Difficult
Terrain.
Dexterity Saving Throw: DC 14, any creature that starts its turn in this
area or enters it for the first time on a turn.
Failure: 28 ( 8d6 ) Necrotic damage,
and the gnoll or a creature of its choice it can see gains 10 Temporary Hit
Points.
Success: Half damage only.
Rampage (2/Day). Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Abyssal Strike attack.
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