| MOD | SAVE | ||
|---|---|---|---|
| STR | 18 | +4 | +6 |
| DEX | 14 | +2 | +2 |
| CON | 18 | +4 | +6 |
| MOD | SAVE | ||
| INT | 5 | -3 | -3 |
| WIS | 10 | +0 | +0 |
| CHA | 2 | -4 | -4 |
Robotic. The Automaton doesn't need to eat, drink, breathe or sleep. It does need to be charged once per week.
Claw. 1d20+6 , on hit 1d8+4 slashing damage, Strength Saving Throw DC16, on failure the creature is Restrained. It must succeed an Athletics or Acrobatics Check DC16 to break free or a successful Shove attack. Electric Zap. 1d20+6 , on hit 2d4+4 lightning damage, the creature makes a Constitution Saving Throw DC16, on failure the creature is Stunned until the end of their next turn.
Self destruct. Overload it's battery and self-destruct on the start of it's next turn. 3d8+2 Force damage, Dex Save DC13 for half damage.
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