| MOD | SAVE | ||
|---|---|---|---|
| STR | 25 | +7 | +7 |
| DEX | 10 | +0 | +0 |
| CON | 20 | +5 | +5 |
| MOD | SAVE | ||
| INT | 7 | -2 | -2 |
| WIS | 16 | +3 | +3 |
| CHA | 10 | +0 | +0 |
If Graveroot remains motionless for 1 minute in a forested area, he becomes indistinguishable from a tree. While disguised, he has advantage on Stealth checks and attacks made during a surprise round.
Graveroot slams the ground, causing writhing roots to erupt in a 20-foot radius. All creatures in the area must succeed on a DC 14 Strength saving throw or become Restrained for 1 minute. Restrained creatures can repeat the save at the end of their turns.
Graveroot targets one restrained creature within 10 feet. The creature must make a DC 14 Constitution saving throw or take 18 ( 4d8 ) necrotic damage, and Tharowyn regains HP equal to the damage dealt.
Graveroot makes 2 Slam attacks.
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 5) bludgeoning damage.
Graveroot lashes a 15-ft vine at up to two creatures within range. Each target must succeed on a DC 13 Dexterity saving throw or take 10 (2d6 + 3) slashing damage and be pulled 10 feet toward him.
At the end of another creature’s turn, Graveroot can shift his mass unnaturally, forcing all creatures within 15 feet to make a DC 13 Wisdom saving throw or be frightened until the end of their next turn.
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