+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
+0 | Strength | |
+2 | Dexterity | |
+4 | Constitution | |
+1 | Intelligence | |
+0 | Wisdom | |
+5 | Charisma |
+2 | Acrobatics | DEX | |
+0 | Animal Handling | WIS | |
+4 | Arcana | INT | |
+3 | Athletics | STR | |
+2 | Deception | CHA | |
+1 | History | INT | |
+0 | Insight | WIS | |
+5 | Intimidation | CHA | |
+1 | Investigation | INT |
+0 | Medicine | WIS | |
+1 | Nature | INT | |
+3 | Perception | WIS | |
+2 | Performance | CHA | |
+5 | Persuasion | CHA | |
+1 | Religion | INT | |
+2 | Sleight of Hand | DEX | |
+2 | Stealth | DEX | |
+0 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Dagger | +5 | DEX | 1d4+2 | Piercing | |
Finesse, Light, Thrown | |||||
Dagger | +5 | DEX | 1d4+2 | Piercing | |
Finesse, Light, Thrown |
The statblocks of your Weapons, armor and other important/magical equipment
DnD 5e DMG
Wondrous Item
Uncommon Requires Attunement
You gain a +1 bonus to AC and saving throws while you wear this cloak.
DnD 5e DMG
Wand
Uncommon
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Weight: 1 lb
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: 1d20+4 to hit, reach 5 ft., one target. Hit: 2d4+2 piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Xanathar's Guide to Everything 5E
0-level (Cantrip) Transmutation
SRD
0-level (Cantrip) Transmutation
SRD
0-level (Cantrip) Transmutation
SRD
0-level (Cantrip) Transmutation
SRD
0-level (Cantrip) Evocation
Player's Handbook (Woc)
0-level (Cantrip) Evocation
SRD
1-level Transmutation
Player's Handbook (Woc)
1-level Evocation
XGE, page 157. Also found in EEPC, page 19.
1-level Conjuration
SRD
1-level Abjuration
SRD
1-level Evocation
SRD
2-level Transmutation
SRD
2-level Evocation
SRD
1-level Transmutation
4-level Evocation
Statblocks for your Trinkets, businesses, building, castles, empires.