Traditions | Components | |||
---|---|---|---|---|
occult | somatic | |||
Cast | Range | Target | Duration | Saving Throw |
1 action, somatic | 30 feet | 1 creature | sustained up to 1 minute | Will |
Description | Your fix your eye on the target, imposing a malevolent hex. The target becomes frightened based on the results of its Will save. This condition value can’t be reduced below 1 while the spell is active and you can see the target. Regardless of the outcome, the target is then temporarily immune for 1 minute. Success The target is unaffected. Failure The target is frightened 1. Critical Failure The target is frightened 2. |