Description
The relic channels lawful power to smite enemies.
Applications
While you are holding or wearing the relic, you have the read aura ability. Finally, you gain a +2 item bonus to will saves while you are the bearer of the relic; this increases to a +3 item bonus at 13th level.
Once per Day you can expel this power in the form of a three-dimensional grid of energy in a 30ft radius. Chaotic and neutral creatures caught in this area must attempt a will save against the bearer’s Class DC.
Damage increases to 4d8 st level 13th Level
Degrees of Performance
- Critical Success The creature is unaffected.
- Success The creature takes half damage.
- Failure The creature takes 2d8 Law damage and is enfeebled 1 for 1 minute..
- Critical Success The creature takes double damage and is enfeebled 2 for 1 minute.