You follow the teachings of Elythir, lesser immortal of Energy, learning to capture and reproduce the energetic “echo” left behind by living creatures. These echoes allow you to replicate forms, abilities, and traits; creating temporary copies of others through arcane constructs.
You always have the following spells prepared:
| Artificer Level | Spells |
|---|---|
| 3 | Disguise Self, Absorb Elements |
| 5 | Alter Self, Mirror Image |
| 9 | Haste, Protection from Energy |
| 13 | Polymorph, Freedom of Movement |
| 17 | Steel Wind Strike, Skill empowerment |
You can extract energy from fallen creatures.
When a creature you can see within 60 feet is reduced to 0 hit points, you can use your reaction to create an Energy Fragment from it.
You can store a number of Energy Fragments equal to your proficiency bonus
ensure you remember which creature the Energy Fragment came from
As a bonus action, you can expend one Energy Fragment to gain one of the following benefits for 1 minute:
When you take damage, you can use your reaction to gain resistance to that damage type until the end of your next turn.
If you do so and have space for another fragment, you also create a temporary fragment storing that damage type. This fragment does not store a creature type or CR and cannot be used for Energymorph.
Additionally, once per turn when you deal damage while benefiting from a fragment, you can add your Intelligence modifier to one damage roll.
You learn the Energymorph spell. You always have this prepared, and can cast it once per long/short rest.
4th-level Transmutation
Casting Time: 1 action
Range: Self
Components: V, S, M
Materials: one Energy Fragment
Duration: Concentration, up to 1 hour
You transform by channeling a stored Energy Fragment.
Choose a fragment you possess. You transform into a creature of the same type as that fragment. The form must be one you have previously encountered and must not be a Construct or Undead.
While transformed:
You can speak only if the form is physically capable of doing so.
Spellcasting
You can cast artificer spells while transformed only if the form is physically capable of providing components. You use your own spellcasting ability.
Restrictions
The chosen form must meet all of the following:
Reconfiguration
While the spell lasts, you can use a bonus action to transform into another valid form by expending another Energy Fragment.
Overload State
Once on each of your turns while transformed, when you deal damage:
The spell ends early if you drop to 0 hit points, if you are knocked unconcious, or if you lose concentration on energymorph.
When you create an Energy Fragment, you can store two eligible traits instead of one (subject to DM).
As well as this, when you cast Energymorph, you can expend a second fragment to enhance your form. Choose one:
When you cast Energymorph:
As well as this, when a creature you can see is reduced to 0 hit points, you create an Energy Fragment without using your reaction.
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