Gnoll CR: 1/2

Medium fiend, chaotic evil
Armor Class: 16
Hit Points: 48
Speed: 30 ft

STR

14 +2

DEX

14 +2

CON

11 +0

INT

6 -2

WIS

10 +0

CHA

7 -2

Skills:

Initiative 1d20+2

Senses:

Darkvision 60 ft., Passive Perception 10

Languages: Gnoll
Challenge Rating: 1/2 ( 100 XP)
Proficiency Bonus: +2

Actions

Rend. Melee Attack Roll: 1d20+6 , reach 5 ft. Hit: 5 ( 1d6+4 ) Piercing damage.

Bone Bow. Ranged Attack Roll: 1d20+5 , range 150/600 ft. Hit: 6 ( 1d10+3 ) Piercing damage.

Bonus Actions

Rampage. Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Rend attack.

The first gnolls arose from hyenas that fed on flesh tainted by the Abyss. Their corruption and violence delighted the demon lord Yeenoghu, who encouraged their numbers and spread them across the multiverse. Ever since, gnolls have been the cackling servants of Yeenoghu, existing to cause ruin and to feast on what remains.


Created by

kodan4444.

Statblock Type

Monster / Creature (2020)

Link/Embed